Bat-Equipment
Although Batman was a master of countless fighting styles, displayed an unfathomable understanding of advanced calculus, and was endowed with insightful wit and masterful cunning, from time to time the Caped Crusader had to rely on his self-made tools of the trade to see the day through. What follows is a list of these handy gadgets.
In the Batcave
"Where every instrument has been designed to combat crime and snare its perpetrators." -- Batman
Batcomputer
The Batcomputer produces hints for the dynamic duo, often in the form of cue cards but sometimes in a more oblique fashion. What follows is a list of the various gears, sensors, switches and signals which can be found on the Batcomputer.
- Bat-diamond (power source for the Batcomputer, must be far more pure then a natural diamond, it's well over 10,000 karats)
- Accelerated Concentration Switch (increases computing power of Batcomputer when it's strained)
- Dual Identity Bat-sensor
- Bat-analyzing Gears
- Batcomputer Ingestor Switch
- Batcomputer Bat-resistance Signal (light comes on when the Batcomputer doesn't understand the question)
- Special Escaped Archcriminal Bat-locator
- Bat-correction Signal (alerts Batman or Robin when they say something incorrect)
- Anti-crime Voice Analyzer
- Special seismological attachment
- Batcomputer Input Slot (enter some information source, such as a phone book, so a search can be performed)
- Illustrated Bat-slides (Alfred created these to be more informative than the usual cue cards)
Other Equipment
- Radio Frequency Bat-generator
- Bat-printer (used to forge documents)
- Precious Metals Bat-analyzer (lists the components of metallic objects)
- Bat-roscope (finds fingerprints on an item)
- Bat-analyst (also called Bat-analyzer, lists the chemical components of an item using ultraviolet light)
- Bat-spectrograph Criminal Analyzer (records biological information of anyone in close range)
- Bat-sound Analyzer (analyzes background sounds on recordings)
- Master Bat-file (gives out addresses)
- Home Dry Bat-cleaning Plant (used to dry costumes, but takes several hours)
- Automatic Bat-alarm for Detecting Phone Detecting Equipment
- Diversionary Bat-phone Lines (prevents tracing of Batphone)
- Integro-differential Robot Analyzer (tells if there is anything out of the ordinary about a certain robot)
- Bat-calendar (gives a list of Gotham City current events)
- Bat-syllable Device (lets Alfred type in words, then pronounces them in Bruce's voice, in a staggered fashion)
- Brainwave Bat-analyzer (checks the areas of the brain one at a time for tampering)
- Bat-tape Reader (checks for abnormalities in recorded sounds)
- Electronic Translator (give it foreign writing and it displays English text on screen)
- Wireless Bat-transmitter (for bat-emergencies only, it receives morse bat-code)
- Emergency Bat-tunnel (leads from Batcave out to Highway One)
- Bat-naps (for cleaning dirty bat-costumes)
- Bat-secret Writing Detector
- Bat-radar
- Bat-spot Analyzer
- Electronic Hair Bat-analyzer
- Batcave Anti Crime Lab
- Bat-Makeup
- Bat-funnel
- Bat-scilloscope
- Business Bat-index Machine
- Well-known Criminals File
- Emergency Bat-call Box
- Criminal Analyzing Bat-sensor
- Bat-dummy Closet
- Recollection Cycle Bat-restorer (restores lost memory)
- Current Criminal Activity Bat-disclosure Unit
- Auxiliary Circuit Bat-generator (for power disruptions)
- Bat-answer Phone (plugs into the Batphone, carries on a conversation in Batman's voice)
- Interdigital Bat-sorter
- Bat-research Shelf (contains the collected volumes of The History of Gotham City)
- Bat-armor
- Bat-weather Instruments
- Criminal Sensor Bat-indicator (when a villain enters Gotham City, automatically plays one of his or her soundbites)
- Three-dimensional Bat-restorer
- Batmobile's Nuclear Power Source (the large generator at the back of the Batcave)
- U.S. and Canada Crime Computer (provides subway schedules)
- Hyper-spectrographic Analyzer (analyzes cloth and determines where it originated)
- Chemo-electric Secret Writing Detector
- Electronic Bugging Devices (in the shape of small amphibians & insects)
- Gotham City Plans & Views (calls up microfiches of local building plans)
- Portable Freezing Chamber (for testing anti-freeze capsules)
- Giant Lighted Lucite Map of Gotham City
- Intergalactic Recorder
- Anti-crime Auxillary Power Generator (supplies power to Batcave when a power outage occurs)
- Television (a simple, ordinary television)
- Pattern Identification Manual (once a substance has been analyzed, this book provides the name)
- Bat-scanner and Homing Transmitter (the transmitter is placed on the object wished to be tracked and the signal is picked up by the Bat-scanner)
- Emergency Back-up Receivers (should something go wrong with the Bat-scanner, this will reroute the signal)
- Voice Control Batmobile Relay Circuit (via this circuit, Batman can control the Batmobile)
- Truth Control Bat-tester (Placed over the face of the individual being interrogated. As the person answers questions, their breath is captured in the bag. The breath is then mixed with a chemical liquid. Should the individual be telling the truth, the oxygen content will turn the liquid red. If they are lying, their increased metabolism means more oxygen which will create an inbalance in the liquid and it will remain clear)
- Memory Bat-bank (contains photos of known criminals)
- Magnifying Lens (used for delicate work such as painting false fingerprints)
- State Penn Occupancy Report (contains up-to-date information on the criminals currently housed in the State Penitentiary)
- Compressed Steam Batpole Lift (for carrying Batman and Robin up the batpoles)
- Automatic Costume Change Device (the mechanism which changes Bruce Wayne and Dick Grayson into their crime-fighting attire as they slide down the bat-poles, and vice versa. Can be shut off via a switch in the Batcave; can negate both changes or one change.)
- Service Elevator (entrance to the Batcave for Alfred)
- Bat-index (a computerized phone book and automatic phone dialer)
- Bat-speech Imitator (used to produce Batman's voice when Alfred is dressed as Batman)
- Bat-crime Computer (createa a profile of a specific villain and then computes the villains next caper by searching for patterns of activity)
- Seismograph (this equipment is so sensitive it can pinpoint the location of a small explosion in Gotham City)
- Transitorized Shortwave Bat-receiver (receives messages from the Transitorized Shortwave Bat-transmitter)
- Bat-jets (capable of lifting a 5000 pound automobile more than 500 miles in the air)
- Radioactive Bat-pellets (a good way to track people or things because the pellets can be found using the Bat-geiger Counter)
- Microfilm Crime File (contains photos and information on criminals)
- Bat-chemical Analyzer (self-explanatory)
- Bat-drone Plane (remote control plane used to pick up narrow wavelengths being transmitted high above Gotham)
- Bat-drone Control (the console used to pilot the Bat-drone. Also used to pick up the source of the transmission being tracked. Includes the Bat-drone Retriever Switch which brings the drone to a safe landing inside the Batcave.)
- Bugging Devices (constructed in the Batcave from spare components)
- Batmobile Tracking Graph (the Batmobile's tracking location signal can be pinpointed on this map of Gotham City)
- Bat-extension (a second Bat-phone that can be carried around the Batcave when working up in hard-to-reach places)
- Giant hydraulic bat-press (used to make bat-diamonds, can take up to six months to create one large enough to power the Batcomputer)
- Bat-directional finder (tells you which direction to go in to find a certain substance)
- Subterranean blue grotto exit (comes out on the edge of the Wayne estate, sometimes required to keep the Batcave entrance secret)
- Bat-air press (for blowing up balloons)
- Bruce Wayne dummy
- Bat-capsule Dispensory (where numerous crime-fighting pills are stored)
- Bat Wax Solvent (dissolves any type of wax)
- Sky-writing drone (a model jet that can write extremely long messages in the sky)
Londinium Batcave
When Batman and Robin were asked to investigate a series of daring robberies in Londinium, they knew it would be dangerous fighting a master criminal on their own turf, so they decided to even the odds. They loaded the Batmobile and lots of crime-fighting equipment from the Batcave into a container and onto their steamship. When they arrived at the Londinium country manor house that Bruce had rented, Alfred quickly set up all the equipment in the secret dungeon underneath, and it became known as the Londinium Batcave. It even had a handy isolated exit that led directly to the Queen's Highway.
Transport
Gotham City is a very large metropolis, so large that Batman and Robin could not possibly patrol its many streets on foot. In addition, villainy waits for no man, and certainly no crimefighter. The Dynamic Duo need a variety of trusty wheels to get them where they are needed. And of course, each vehicle is not without its helpful gadgets.
Batmobile
The super-modified car with an unsurpassed top speed. The extra-large bat-trunk holds various crime-fighting equipment and has plenty of space to fit eight people comfortably. The windshield is bulletproof.
- Bat-glove Compartment
- Infrared Bat-dust (glows in light and in dark, but only visible when viewed through the Batmobile's specially tinted windshield)
- Emergency Bat-turn Lever (releases the Batmobile's parachute that enables quick turns)
- Bat-deflector (diverts a criminal tracking signal, leading them to a miniature Batcave in the middle of nowhere)
- Bat-ray (can do many things, such as open van doors)
- Super-powered Bat-magnet (for opening steel doors from a distance)
- Odour Sensitometer Radar Circuit (puts a certain scent on the radar screen)
- Ultrasonic Recorder (also records regular sounds)
- Batmobile Parachute Pickup Service Signal (calls forementioned service to pick the Batmobile's parachute off the city street)
- Emergency Bat-trunk Lock
- Bat-zooka (can fire explosive blasts, or is used to fire bat-ropes to tops of very tall buildings)
- Anti Mechanical Bat-ray (renders mechanical apparati useless)
- Bat-tering Ram (also known as the Bat-ram, used for knocking down reinforced doors)
- Library Paste Bat-dissolving Switch
- Bat-safety Belt
- Bat-radarscope
- Bat-alert Buzzer (in all Bruce's cars, indicates when the Batphone in the Batcave is ringing)
- Bat-scope (tv screen that can be used to monitor someone's movements)
- Anti-theft Activator (can be disguised as the Start button, fires fireworks from the car)
- Anti-fire Activator (fills Batmobile with extinguishing foam)
- Bat-ray Projector (fires blue ray from headlights that shut down a car's ignition)
- Hidden Bat-laser Beam
- Homing Receiver Scope
- Inflatable Batmobile (kept in Batmobile for use as a decoy)
- Anti-crime Recorder (with remote radio pick-up, kept in trunk)
- Ultrasonic bat-ray (used for flushing villains out of hiding places)
- High Energy Radar (for probing large, potentially dangerous objects)
- Anti-theft Device (to prevent undesirables from stealing Batmobile)
- Bat Armor (protects Batmobile from explosives; unfortunately leaves tires unprotected
- Automatic Tire Repair Device (automatically repairs Batmobile's damaged tires)
- Bat-o-meter (for tracking radioactive material within a 50 mile radius)
- Tiny TV Transmitter (sends TV signal from Batmobile to Batcave)
- Emergency Bat-turn Lever (for making 360 degree turns when at full stop)
- Super-speed Afterburner (when engaged, the Batmobile goes very fast)
- Bat-smoke (pressing this button releases a smokescreen)
- Remote Control Batmobile Circuit (should a villain steal the Batmobile, Batman can control it by starting this circuit via a relay link in the Batcave)
- Bat-scope (basically a TV which picks up the local stations)
- Bat-photoscope (works in conjunction with the Microfilm Crime File back in the Batcave. Through this device a photo from the crime file can be reproduced in the Batmobile.)
- Alf-cycle (for more information, see Alfred's entry on the Friends page)
Batcopter
The Batcopter was kept at the Batcopter Port, and guarded by the Gotham City Police.
- Portable Bat-lab (contains many chemicals and a Bat-phone)
- Bat-pontoons (for water landings)
- Intercosmic Two-Way Thermaphone
Batcycle
The batcycle was a streamlined testament to great American craftmanship which transported Batman and Robin from the Batcave to any spot in Gotham City where villainy was causing trouble. Though not the first mode of choice, the Batcycle was a useful stand-in when the Batmobile was unavailable. Robin's side-cart could be jettisoned and driven seperately.
- Mobile Batcycle Bat-scanner (tracks the Batmobile's course)
- Remote Control Ejector Button (engages the passenger eject in Batmobile)
- Remote Control Steering (tiny steering wheel with which Batman can control Batmobile)
- Battering Ram (smaller version of the ram on the Batmobile)
Batboat
The Caped Crusaders' suped-up speed boat is docked at a secluded pier outside Gotham City. Batman and Robin drive to the pier and slide down a pole to the waiting boat below.
Bat-run
A means for getting around Gotham City on foot.
Bat-creep
When it's necessary to stay close to the ground, Batman and Robin would pull out small, wheeled platforms that they would lie on to scoot around the room.
Bat-climb
Batman and Robin would rarely use elevators or stairs. They were superheroes, after all. When it was necessary to gain entry into tall buildings, the Dynamic Duo would use a batarang to secure a line and then climb up the side of the building. It was slow going, more so than an elevator for instance, but it allowed for secrecy.
From time to time, however, a curious citizen would pop their head out of a window to speak briefly with Gotham's protectors, but Batman would always divert the attention from themselves stating things like, "We are just crime-fighters going about our mundane business."
On occassion, Batman and Robin would use the bat-climb to obtain a vantage point from which they could survey the surrounding area. Once the investigating was complete, they would use the Reverse Bat-climb to get back down to the ground.
Batman is adamant about having both hands on the Bat-rope during the Bat-climb.
On the Utility Belts
- Bat-antidote Powder (used to recover from any form of poison)
- Bat-cillin (also called Bat-acillin, available in lozenge form to prevent infection)
- Mobile Phone Bat-plugs (enable use of a portable Bat-phone)
- Bat-gas (also called Bat-sleep, used to put people to sleep)
- Bat-awake (counteracts effects of Bat-gas)
- Anti Bat-sonic device (deflects energy beams)
- Underwater Bat-sonar Device (can be attached to tracking devices to enable them to work underwater)
- Bat-homing Devices (can be rendered ineffective by some metal alloys)
- Emergency Bat-air Pumps (used for pumping up Batmobile tires)
- Bat-respirators (used for traveling underwater)
- Remote Batcomputer (allows access to the Bat-computer's databanks from any distance)
- Bat-detector (can be set to super laugh track sensitivity)
- Bat-plugs (go in nostrils, to prevent inhalation of poisonous fumes)
- Anti Short-circuiting Brain Bat-electrodes (also known as Anti Short-circuiting Bat-brain Electrodes)
- Mini-charge (puts out 5000 Volts)
- Remote Control Batcomputer Oscillator (activates Radio Frequency Bat-generator in Batcomputer, accepts Batman's voice commands)
- Bat-melter (for locks)
- Emergency Bat-communicator (fits on jacket lapel, or disguised as cufflinks)
- Anti Eavesdrop Bat-plug (placed on telephone mouthpiece)
- Remote Batmobile Control Phase Advancer (brings Batmobile to user's current position)
- Small Echoing Seal Pulsator (tracking device for seals)
- Super-thermalized Bat-skivvies (also known as bat-thermal underwear, protect against Mr. Freeze's freeze gun)
- Batrope (used in the Bat-climb)
- Anti Radioactive Bat-pill
- Bat X-ray deflector
- Special Exploding Batarang
- Bat-cuffs
- Bat-sound Amplifier
- Trusty Bat-deflector
- Bat-fan
- Small Batcave Improvement Loan
- Empty Alphabet Soup Bat-container
- Bat-negative Ion Attractor
- Instant Unfolding Bat-costumes complete with Utility Belts (add warm water)
- Shark Repellent Bat-spray
- Heel-and-toe Bat-rockets (experimental)
- Portable Ultra-violet Bat-ray (used to set off explosions)
- Bat-geiger Counter (detects radiation and indicates which direction it's in)
- Pipe of Fog Bat-reverser
- Anti Blast Bat-powder
- Insecticide Bat-bomb
- Bat-tweezers
- Bat-shield
- Miniature Bat-communicator
- Bat-ear Plugs (block out any sound over 14,000 decibels)
- Anti Thermal Bat T-shirts (provide protection from explosions)
- Anti Lethal Fog Bat-spray
- All Purpose Bat-swatter
- Reverse Thermal Bat-lozenge
- Ice Batarang
- Ice Batrope
- Bat-tools (for picking locks)
- Bat-synchronizer (moves lips of the Bat-dummy)
- General Emergency Bat-extinguisher (can remove fog from a room)
- Batmobile Bat-tracker Device (leads the user to current position of Batmobile)
- Bat-file (for escaping from handcuffs)
- African Death Bee Antidote Pill
- Bat-brush
- Laser Bar Cutter
- Bat-hooks
- Bat-chemical (makes metal 20 times heavier)
- Anti Alvino Ray Bat-disintegrator
- Steam Neutralizing Bat-pellets
- Three-Seconds-Flat Bat-vault Combination Unscrambler
- Anti-percussion Asbestos Bat-flax
- Bat-bomb Machine (defuses bombs)
- Bat-hook (attached to suction cup, allows things to be hung on wall)
- Bat-gauge (used to search for hidden doors)
- Laser-gun (can be used to melt things)
- Special Super Thermal B Long Underwear
- Universal Drug Antidote Pill
- Anti-freeze Capsule
- Anti-mesmerizing Bat-reflector (for deflecting Mad Hatter's Super Instant Mesmerizer)
- Bat-key (though likely highly illegal, can open any door in Gotham)
- Insulated Bat-clips (for cutting electrical wires safely)
- Bat-inverser (reverses the polarity of electric currents)
- Bat-pellet (explodes on contact, releasing cloud of white smoke)
- Bat-knife (excellent for cutting bonds)
- Emergency Tank of Bat-oxygen (comes in handy when running low on air)
- Anti-Penguin-gas Pills (counters the effects of Penguin’s knock-out gas)
- Bat-magnet (compact, powerful magnet which is useful for stealing guns from villains' hands)
- Transitorized Shortwave Bat-transmitter (used for sending signals to the Batcave)
- Infra-red Eye Goggles (allow the Dynamic Duo to see in the dark)
- Bat-radio (much like a walkie-talkie)
- Adhesive Bat-bombs (small explosive devices with an adhesive which will stick to any surface. They are on a delayed detonation.)
- Particle Bat-accelerator Units (creates a anti-charge which negates the effects of Mintrel's static bolts)
- Sad pill (used to counter the effects of Egghead's sleeping gas egg; however, the dosage was a little strong, resulting in a few moments of weeping by the Dynamic Duo.)
- Plastic explosives
- Bat-antifreeze activating solution (is rubbed on skin & costumes to prevent attacks from Mr. Freeze's gun)
- Bat-compass
- Bat-nesia gas (instantly puts a person to sleep and erases their memory)
- Counter-hypnosis Bat-pellets (protect the user from any kind of hypnosis or mesmerism)
- Wayne Manor housekey (in case they get locked out accidentally)
- Bravery tablets (counteracts the effects of fear gas)
Batgirl's Equipment
Batgirl Cycle
As a crime-fighter, Batgirl needs her own set of wheels in order to get around in the crime-infested Gotham City. However, without the benefit of a cave buried beneath her apartment complex, a car was not practical. Instead, she opted for a motorcycle that she keeps in an unused freight elevator attached to the Batgirl Nook. The elevator leads directly to a garage which opens onto a deserted Gotham City alley.
- Batgirl Nook (also called the Batgirl Room)
- Batgirl Utility Belt (contains automatic fuse extinguisher)
- Batgirl Antidote Pills
- Secret Batgirl Room Secret Transformer (turns the Batgirl Nook into a storage room)
- Secret Batgirl Room Secret Re-Transformer (returns the Batgirl Nook to normal)
- Batgirl Geiger Counter
- Batgirl Vat Opener
Miscellaneous Info
The sign on the Batcave power source reads:
"Keep off - Atomic Pile - Super high high voltage."
Robin's reports during start-up of Batmobile:
"Atomic batteries to power."
"Turbines to speed."
The Batmobile's license plate number:
"2F-3567"
"Gotham City 1966"
"BAT 1"
Plaque on Batman statue in Gotham City University:
"Batman - Patron Crimefighter of Gotham City"
Distance to Gotham City from the Batcave:
"14 Miles"
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