Catwoman is one of Gotham City's most prominent villains, ranking near the top with Joker and Penguin for the most criminal activity. Dressed in a sleek, black bodysuit Catwoman has the appearance and grace of the animal from which she gets her name. Indeed, at times she has been known to meow, and when Batman is close by her voice takes on a distinctive purr.
It is easy to see that Catwoman is attracted to Batman in a strong physical way. Whenever they come face to face she trys to coax him to admit his feelings for her, at times attempting to entice him into a more personal encounter. Even attracted to Batman as she is, she cannot abide his crime-fighting behavior. The fact they are on opposite sides of the law will undoubtedly keep them apart.
Her capers are usually related to cats in some way. Whether it be a form of ancient treasure or jewellry in the shape of a cat, cat-gut strings from antique violins, or the legendary treasure of Captain Manx, Catwoman will hatch a scheme which will usually involve trying to rid Gotham City of its caped protectors. Though she is attracted to Batman, she has the sense to realize he is a hinderance in her plans.
She has been known to team up with other master criminals. Her partners in crime include Penguin, Riddler, Joker, Ma Parker and Sandman, though she had planned to double-cross him when the caper was finished.
She has been known at times to keep pussy willows in her hideout. Throughout the day she will take time out for a cat nap and she has a fondness for milk. She also is allergic to dogwood.
- Queen of Criminals
- Princess of Plunder
From time to time, a villain will slip into a guise in order to further their criminal deeds. These aliases could be just a name or they could include costumes and make-up. In every case, however, Batman and Robin would eventually see the real evil behind the mask. What follows is a list of aliases used by Catwoman.
- Miss Klutz, dance teacher. Catwoman arranged dance lessons for Dick Grayson so she could learn more about the layout of Wayne Manor.
Weapons and Equipment
- Catwoman's Kitty Car
- Catamizer- a specialized gun which is filled with catasonic acid. Though the catamizer has never been used, it will 'catalyze' the victim.
- Catwoman's Amazing Maze- located in the catacombs of her subterranean suite 6, this maze is a giant replication of the maze used to carry out experiments on rats and mice. According to Catwoman, once inside it could take the rest of your life to get out, that is unless you find the center of the maze which means you will never get out. She had placed Robin and Police Woman Mooney in the maze. Both of them became trapped in the center of the maze, trapped that is until Batman entered the maze and led them to safety.
- See in the dark glasses- she liked using them because 'cats can always see in the dark'.
- Sonic beam blast gun- fires a concentrated sound wave that can destroy whatever it hits
- Voice-stealing box- when opened and pointed at a person, that person would lose the power of speech as it was transferred into the box. Recent conversations that person had could then be replayed by opening the box and listening. Catwoman later revealed under questioning that the person's voice could be returned by drinking a misture of sweet basil, garlic salt, and goat's milk.
- Sneeze bombs- explode in a puff of red smoke, leave everyone in the room sneezing.
- Cataphrenia- can be kept under fingernails so that when a person is scratched, they are infected with the drug. It reverses all normal moral and ethical standards, turning them into the complete opposite of the person they used to be. As side effects, it causes amnesia and fainting spells.
- Catillac- Catwoman's first car.
- Remote Control Cat-radio- sets off the bell so she can get out of class early.
- Old Kit Bag- used to carry things.
- Eau de Chat- poison perfume.
- Hair-raising bomb- destroys the hairdos of any women in the area.
- Kitty Car- a green vehicle made to look like a cat.
- Cat Lily perfume- not known to have any criminal uses, but probably smells nice.
- Cat's whiskers- thin ropes used to tie someone up, they contract when in contact with body heat.
Just as Batman and Robin do not go at crime-fighting alone, Gotham City's most notorious villains need fellow partners in crime to assist them with their malicious schemes.
Felix and Leo - henchmen; Felix was in charge of brushing Catwoman's pussy willows.
Jack O'Shea- This Gotham City Times writer pens the most widely read gossip column in the country. His office is the third phone booth in Glob's drugstore. His favorite lunch is corn beef on white, heavy on the mayo, and two glasses of buttermilk from the drugstore's deli.
Despite his national fame, O'Shea found it neccesary to enlist with Catwoman in what she called "the greatet caper in crimedum's history"-- the carefully orchestrated theft of two antique Strativarius violins. The Gotham City Times will be without O'Shea's talents for several years as he does time in Gotham State Penitentiary.
John, Thomas and Charles- The creme de la creme of Gotham City's cat-burglars, these three men successfully made it through Catwoman's selection process, becoming key players in "the greatest caper in crimedum's history". After a small caper, John is left behind, revealling information which leads the Dynamic Duo to Catwoman's lair and a trap. All three are currently serving time.
Kitty and Cattie- during her partnership with Sandman, Catwoman had a pair of female criminal companions. It appears as if these two women functioned more as servants than criminal helpers. This is suggested through the leashes Catwoman made them wear.
Eenie- female helper and member of the band Catwoman and the Kittens. She was constantly questioning Catwoman's decisions and complaining about the next caper.
Meanie, Miney, Moe- henchmen and members of Catwoman and the Kittens.
Pussycat- always wanted to be a rock and roll singer, but wasn't doing too well when Catwoman picked her up at the Milkshake-a-go-go on Sunset Strip. Catwoman convinced her that at 20 years old, she was over the hill.
Spade, Marlow, Templar- simple henchmen.
French Freddy Touché- owner of French Freddy's Fencing Academy. Also a well-known fence. He sometimes uses his fencing mask to strain spaghetti.
Cornell, Penn, Brown- simple henchmen. Cornell is a master mimic, even able to impersonate Batman's voice perfectly.
Manx, Angorah- henchmen and amateur fasion critics.
Joker- teamed up with Catwoman and helped her find a cache of gunpowder hidden for a hundred years.
Giggler, Laugher, Smily, and Gus- henchmen, both were looking forward very much to working with Joker.
Marvin the Moose, Dave the Dummy- worked with Catwoman in the past. Lucky Pierre disguised them and put them on the jury in Batman's case against her.
Benton Bellgoody- works at Duncan Dance Studios. He apparently allowed Catwoman and her gang to hide out in the basement, and let Catwoman pretend to be a dance teacher. When Batman and Robin visited, he pretended not to remember their names, but Batman saw right through him.
To some people villainy is a job; but, unlike the rest of the law-abiding citizens of Gotham City, villains do not work in an office, factory, or from their own homes. They must establish a 'hideout' from which they can organize and orchestrate their evil deeds.
- abandoned loft at 32 Pussyfoot Road, in the heart of Gotham City's garment center
- The Hotel Sleaze, a sleazy hotel across the street from Police Headquarters
- The Gato and Chat Fur Company
- The Pink Sanbox- a new restaurant and dance club on the west side of Gotham. From this hip club came the Catusi, the latest dance craze.
- Subterranean suite 6 of the Catacombs Condominium
- adjoining Duncan's Dance Studio
- the Catlair West, across the river in New Guernsey
- basement of the Eta Beta Latka sorority house
From time to time, those nasty villains would resort to insults. What follows are the names used by Catwoman.
- Dynamic Drips
- Turgid Twosome
- Boy Blunder
- Boy Blunderer
- Tenacious Teenager
- Effervescent Elf
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